Game Development Quotes [Cool & Inspiring]

The video game industry has many outspoken people to learn a lot from, especially if you have little mileage as a developer. I’ve put up a list of thought provoking game development quotes by influencers of the video game community. I hope you enjoy them! Game development quotes to learn from A lot of indie developers who became ‘overnight successes’ were working at it for ten years. Click To Tweet Source: gamesindustry   A great way to not make money is to make something you don’t believe in. Make your game. Be confident. Click To Tweet Source: gamesindustry   Nobody in this industry knows what they’re doing – we just have a gut assumption based on the games that we can play. Click To Tweet Source: develop-online   Price is only an issue in the absence of value. Click To Tweet Source: blackshellmedia   You can make an amazing game but you can’t make a success. Your players make the success. Click To Tweet Source: pocketgamer   Golden rule of level design—Finish your First level last. Click To Tweet Source: doublefinetv   What people will still pay for is how content makes them feel. They pay for progress. They pay to stand out. To fit in. To give. To win. Click To Tweet Source: gamasutra   Playing asynchronous games allows me to play when it’s convenient. […] whenever I want, including when I’m sitting on the porcelain throne. Click To Tweet Source: subterfugeblog   They want to tell stories that will touch people’s hearts. It should be the experience, that is touching. What I strive for is to make the...

How to get your game featured in the App Store

Apple recently launched a new Twitter account that’s completely dedicated to games! Yay! This is great for gamers, but, what about game developers? Well, one of the first things @AppStoreGames did was to shed some light on how you could have games featured in the App Store. They shared five areas where your game could stand out to get the attention of the Apple curation crew. These aren’t ground breaking, but they give you a better idea what their thought process is when they feature games in the App Store. These are 5 things that impact your chances at ‘featureship’. Why are games featured in the App Store Sometimes the simplest games can be the most profound. Take Leo’s Fortune, for example. http://t.co/i7xiv5zHq6 pic.twitter.com/cheSW5s8UC — App Store Games (@AppStoreGames) september 3, 2015 As DEVICE 6 taught us, the most stirring tales don’t always come from books and movies. http://t.co/9pJ38S0M5m pic.twitter.com/XCSH4aRtTE — App Store Games (@AppStoreGames) september 3, 2015  We love discovering music in games. Sword & Sworcery’s soundtrack is sublime. http://t.co/Q0wTWPzOND pic.twitter.com/LRyHgmzQIE — App Store Games (@AppStoreGames) september 3, 2015 The coolest art we’ve ever seen is in our favorite games. Just look at Monument Valley. http://t.co/I4OF5bysiN pic.twitter.com/2Gyr9jbXuB — App Store Games (@AppStoreGames) september 3, 2015 We love finding new ways to experience playing games, and that’s why we love Heads Up! http://t.co/crYGu7TixA pic.twitter.com/lCJoGjfzbf — App Store Games (@AppStoreGames) september 3, 2015   5 reasons why games are featured in the App Store Click To Tweet Because only a few games get featured, it’s really ahrd to hit the jackpot in the App Store. That’s why most developers rely on app...

Top 10 #Gamedev Stories of 2015

We bundled the best game development articles just for you. The list contains the most liked and talked about stories we’ve shared this year through our social media channels. Great stuff by Leigh Alexander, Rami Ismail, and more. So sit back and enjoy every bit of it. And of course, don’t forget to retweet if you think your pals will like it too! #10 How to Design Levels With the “Super Mario World Method” Patrick Holleman shares level design techniques used by Nintendo that would later appear not just in platformers, but in all manner of games—even not made by Nintendo. How to Design Levels With the “Super Mario World Method” https://t.co/Hjgi7fcCAL #gamedev Awesome read by @tgdfweb pic.twitter.com/1VsikF5bKZ — Gamedonia (@Gamedonia) November 17, 2015     #9 How to Use Color in Game Design Herman Tulleken talks about how color is a great tool for video games: to create emotion, to emphasize function, and for the marketer to set apart what’s important.   How to Use Color in Game Design http://t.co/HgjGNSxreM Tips and tricks by @devmagZA‘s Herman Tulleken #gamedev pic.twitter.com/qDRLUpUIHJ — Gamedonia (@Gamedonia) August 21, 2015   #8 Pixelated Art is NOT Pixel Art Blake Reynolds shares his love letter to the amazing stuff Nintendo, Capcom, Konami, and SNK produced in the 90s with this dos and don’ts in pixel art. Pixelated Art is NOT #PixelArt http://t.co/uzvOAwfZHx Must read for artists in #gamedev out there. By @DinofarmGames pic.twitter.com/fevHVuTbff — Gamedonia (@Gamedonia) May 14, 2015     #7 How to Make the Perfect Game Pitch (in three sentences or less) Rami Ismail‘s presentation from GDC Europe 2014 held in Cologne is the best way to learn how...

How to mod original game ideas and yet dodge the clone tag

Let’s face it, many developers have made first-person shooters before you. So what? Many wrote about love before Shakespeare, but it didn’t stop him from writing Romeo and Juliet. Even his masterpiece hasn’t stopped writers to tell love stories after him. It’s been quite the opposite! Romeo and Juliet inspired many people to tell their stories in a way that is relatable to the people of the era. Just imagine if nobody dared to make new FPS and explore the genre because Doom exists. We wouldn’t have had Halo, or Destiny for that matter. Don’t let other people’s success take you back and make the game you want to make. Click To Tweet Your interpretation of a game might inspire someone more it than an original ever could. Because it’s not about being the first to do something, it’s about someone else’s first experience with it. Your mods, your games, need to be out there. Because chances are, your game is making somebody’s day! Nika Harper lays out why it’s not always about original game ideas, or stories in her awesome mini-talk (under 5 minutes). Check it out! Your Story Has Already Been Told Your story has already been told, by Nika Harper Click To...

What’s the best time to launch a game

No one wants to have their game blend into the mass of all the ‘other’ games. You want to avoid this, I get it. Because game development is such a complex endeavor though, sometimes unfortunate issues arise and delay the launch schedule for your game. To avoid getting caught up in time frames that may work subpar for the visibility of your game, the best remedy is to actually understand how the basics of the publishing periods work in the video game industry.   There are two best time to launch a game Basically, you have two different launch time frames when you may want to release your games. Beause the two are so differentiated they appeal to two very different visibility approaches. Luckily, this leaves you with two solid choices strategically. Do you want to actually… Ride the dragon, and launch when customers are more ready to spend? Big studios release during this period. Swim against the tide, and launch when customers may have other interesting recreational alternatives? Most big studios aren’t releasing games during this period.   #1 Ride the dragon The best way to understand this period is with a quote from the great article by Ulyana Chernyak at Gamasutra. “AAA Rush (September, October, November): When it comes to the AAA industry, September-November is the first major period for AAA releases. This is when we usually see annual series like Call of Duty or big name series like Grand Theft Auto or Mario released to the market.” This doesn’t have to be absolutely bad news for your ‘not so AAA’ game release. Look as if the glass...