New Multiplayer Networking SDK to Build Multiplayer Games

Gamedonia Realtime is officially in beta! This makes Gamedonia the most complete backend platform to build video games. From now on, you can use Gamedonia to make networking communications for games in real-time.   Try Realtime Now Log in to your Gamedonia account to access the Dashboard. You’ll see we made some changes. Select Realtime from the menu next to the Gamedonia logo in the top-left corner. This will give you access to real-time in the FREE plan, so you can give it a try. How to start We help you get started in our documentation site. Learn how you can build multiplayer networking with Gamedonia Realtime in our manuals: basic concepts, operations & events, and usage flow. Our support team is here for any problem, question or suggestion you may have. Please use our support forum.   Try Realtime → 5 Minute integration Ready to make realtime multiplayer games! Log in Gamedonia Access Realtime Import SDK   Happy gamedev, Gamedonia...

Heroes Empire – game release

When something works, you repeat. Right? At least this is what Frozen Shard thought when they decided to launch their third game in a row using Gamedonia platform. Though, that shouldn’t come as a surprise, because with Gamedonia publishing games across platforms and shops is easier to justify from a business standpoint. Besides the usual IAP integration with the App Store and Google Play mobile platforms, we make publishing for web browser platforms worth the developers time. Why? Our hosting feature lifts off the burden of setting up and maintaining web domains to host Facebook and Kongregate games. Developers can host games in Gamedonia very easily. Just choose a name for your subdomain in Gamedonia where you’ll be able to upload and download files by FTP. Learn more about this feature.   Heroes Empire published cross-platform Making your game widely available is a win-win situation, because it’s convenient for the players because they can play on the gaming platform they prefer, and it’s an effective way to widen your potential audience and get a bigger player base that help drive through the revenue you expect from your game. Screenshot of gameplay of Heroes Empire: TCG About Heroes Empire: TCG Heroes Empire: TCG is a free-to-play collectible card game. Forge your own empire with the help of the greatest historical and mythological heroes! Recruit Mythological & Historical Heroes to lead your army: King Arthur, Alexander the Great, Spartacus, Leonidas, Hercules, Achilles and many more! Claim your own Castle, gather resources and unlock unique rewards! Build your army with famous historical units from multiple civilizations: Greek, Romans, Aztecs, Vikings, Ancient Japan &...

Swim Niyo – game release

Yet another game release using Gamedonia. This week we’re covering Swim Niyo a little game made by a trio of developers from India. The team led by Muthusellapandi, publishes the game under the umbrella of the LivTek IT conglomerate. The developers relise that with the industy current state, the beautiful designs by Raj and Praveen are only the beginning of any project that seeks to be productive.   Swim Niyo’s Developers Big Concern The main concern of the developers was the ability to effectively manage all the data users would generate non-stop with the use of the game and assuring a level of control for sensitive information that should always be kept private, such as passwords. In Gamedonia, this issue is handled from the start, with a User collection of data that is automatically generated when you add a game to our platform. The structure of Gamedonia  gives developers the freedom to add all the information they need in the Profile part, such as id, nickname, Elo rating or profile pic. But maybe more importantly, it keeps sensitive information private in the Credentials part. Screenshot of gameplay of Swim Niyo. Another thing they wanted to get right was finding a way of integrating secure in-app purchases. In fact, this feature was their gateway into the Gamedonia backend platform. Besides, Muthusellapandi was interested in setting up part of the data for the game using Gamedonia database, a crucial decision that makes managing the main functions on the game very easy. For instance, encrypting all communications, or adding a verification process for the items bought via IAP that were previously organized in...

Scheduled Jobs: power live game operations

After a closed beta, Gamedonia team is super excited to be officially releasing the Scheduled Jobs tool for all developers using our platform. We’re adding this new tool to the Dashboard carrying you a lot of extra power to make games. Endless server code possibilities, with more flexibility and even easier. We present you the first version of Gamedonia’s automated server code execution tool. But, what’s that? Scheduled Jobs is ready for live game operations Scheduled Jobs is the simplest way to schedule the execution of server code. Run it when you want, for as long as you need. It means you get absolute control over your scripts. We think it’s really cool! Scheduled Jobs are scripts you can create directly in the Dashboard, or upload them as a .js file from your computer. Simply choose the script you want automatically executed, and then select the scheduling options that work best for your goals. Choose the units Minute(s) Hour(s) Day(s) Week(s) Month(s) Choose the period Every 1 to 99 –Works in: minutes, hours, days– Every Monday to Sunday –Works in: weeks– Every Day 1 to 31 –Works in: months– Choose the time At 00:00 to 23:00 –Works in: days, weeks, months– Choose the repetition For ever For 1 to 99 time(s) –Works in: minutes, hours, days, weeks, months– Combining all these possibilities lets you run jobs how you want to cover all your needs. It’s another step forward to managing your live game operations in a simpler and more efficient way. But, what if you need to edit scripts once they are up in Gamedonia? What about changing the...

Legends of Zura – game release

Every week more games are launched using Gamedonia. Small and big studios are taking advantage of the solutions our backend bring to develop faster, and better, so they can focus on what matters most. This time we’re happy to present you a fantasy collectible card game called Legends of Zura, by the solo developer running Mad Turtle Games. The card battler is designed as free to play, so you can progress in the game and have fun without spending a dime. Players gain new cards upon the completion of the tutorial, where you’re taught the basics of the mechanics to enjoy the game. The goal is expanding your collection of cards, which you’ll get from booster packs. Some packs are given away for free, but you can also buy them from the game store. Cracking just a few packs will open your deck building possibilities greatly and you’ll be able to build decks more suited to your style of play. A screenshot of the battle game play.    How a solo game developer backend as a service To manage the collections of cards in Legends of Zura, the developer uses Gamedonia database manager, so when time you log into your account, your colelction is retrieved and showed to you to build new decks. The user authentication is by email, one of the many login credentials we support. Besides, Mad Turtle implemented in-app purchases thanks to how easy it is with Gamedonia, where with one single line of code manages the safe communication process with Google Play. Push notifications were also added as a means to interact with the players and...