Today we’ve got the perfect example of the benefits of integrating a live game operations platform into your game, even if it is already live in the stores. We’ve got +1,000 developers working in Gamedonia now so we have the data that shows how developers benefit from using the platform.
Many use our support channels to learn how our service works and what it can do for them. And that’s why it’s there for! Although, because we’ve build Gamedonia to be flexible, that many users naturally understand how the platform is structured and work it all out on their own.
Alex is an example of the latter. He simply signed up for Gamedonia, used our documentation site to learn how we roll, integrated our iOS SDK into his already live game and started using Gamedonia to his advantage.
Alex published Space Story for iOS back in June 2013 and has been constantly tweaking and improving it for the loyal group of fans of the game.
So, what’s the deal with Alex’s game? I can tell you it’s a complex mix of video game genres. According to his pitch in the App Store:
Space Story is a combat and trade simulator with adventure RPG elements that immerse you in a fantastic world of DeepWalkers and Nightmares.
Why indies should integrate live game operations
One of the most important characteristics of an RPG game is the ability to store hierarchic user profile structures where stats are leveled up and new abilities are unlocked as our character progresses in the game. With the user profile manager, developers like Alex are able to keep those changes of the user character up to date and add new things whenever the game requires it.
Because campaigns are part of the nature of RPG games, meaning long play sessions, being able to save game progress at any time comes in handy. The database manager in Gamedonia makes saving game state really easy so users can always be up to date on what’s going on the game.
As a free to play game, its monetization comes from in-app purchases and requested ads in exchange for soft-currency. A shop lets users buy soft-currency in form of ‘rubl’ that are spent to reduce timers or to obtain boosters. Users or can also directly purchase equipment for their spaceships with real money if the user doesn’t have enough ‘rubl’.
In order to retain old time fans of the game, but also appeal to newcomers, with Gamedonia Alex is able to makechanges to the game logic in real time and adjust to the behavior of the players. Let’s say, the first campaigns are too difficult or too easy for certain users, he can now easily adjust some parameters in the server side, and make them go live instantly. For instance, the speed or power of enemy spaceships can be modified in the server side without affecting the game on the device.
With the intoduction of Gamedonia into games like Space Story developers can now manage in a flexible way all the aspects of live operations, leaving happier users.
- Introduced Gamedonia into an already live game
- Integrated our backend with the iOS SDK
- Used the platform holistically
- User profile
- Database manager
- Server code
- In-app purchases